Focus (computing)
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computing Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, ...
, focus indicates the act of selecting an element of a
graphical user interface The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, ins ...
. Text entered at the
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Mu ...
or pasted from a
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is sent to the component which has the focus. Moving the focus away from a specific user interface element is known as a blur event in relation to this element. Typically, the focus is withdrawn from an element by giving another element the focus. This means that focus and blur
event Event may refer to: Gatherings of people * Ceremony, an event of ritual significance, performed on a special occasion * Convention (meeting), a gathering of individuals engaged in some common interest * Event management, the organization of ev ...
s typically both occur virtually simultaneously, but in relation to different user interface elements, one that gets the focus and one that gets blurred. The concept is similar to a cursor in a text-based environment. However, when considering a graphical interface, there is also a mouse pointer involved. Moving the mouse will typically move the mouse pointer without changing the focus. The focus can usually be changed by clicking on a component that can receive focus with the mouse. Many desktops also allow the focus to be changed with the keyboard. By convention, the key is used to move the focus to the next focusable component and to the previous one. When graphical interfaces were first introduced, many computers did not have mice, so this alternative was necessary. This feature makes it easier for people that have a hard time using a mouse to use the user interface. In certain circumstances, the arrow keys can also be used to move focus.


Window focus

The behaviour of focus on one's desktop can be governed by policies in window management.


Click to focus

On most mainstream user-interfaces, such as ones made by
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and
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, it is common to find a "focus follows click" policy (or "click to focus"), where one must click the mouse inside of the window for that window to gain focus. This also typically results in the window being raised above all other windows on screen. If a clickfocus model such as this is being used, the current application window continues to retain focus and collect input, even if the mouse pointer is over another application window.


Focus follows pointer

Another common policy on
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, ...
systems using
X Window System The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting wi ...
(X11) is the "focus follows mouse" policy (or FFM), where the focus automatically follows the current placement of the pointer. The focused window is not necessarily raised; parts of it may remain below other windows. Window managers with this policy usually offer "autoraise," which raises the window when it is focused, typically after a configurable short delay. A possible consequence of a followfocus policy is that no window has focus when the pointer is moved over the background with no window underneath; otherwise the focus simply remains in the last window.


Sloppy focus

The sloppyfocus model is a variant of the followfocus model. It allows input to continue to be collected by the last focused window when the mouse pointer is moved away from any window, such as over a menubar or desktop area.


Focus models used by X11 window managers


Intra-window component focus

Individual components of a window may also have a focal position. For instance in a text editing package, the text editing window must have the Focus so that text can be entered. When text is entered into the component, it will appear at the position of the text-cursor, which will also normally be movable using the mouse pointer. Which component should have the default focus, and how focus should move between components, are difficult but important problems in user interface design. Giving the wrong thing focus means that the user has to waste time moving the focus. Conversely, giving the right thing focus can significantly enhance the user experience.


See also

* Tab order * Focus stealing *
Selection (user interface) In computing and user interface engineering, a selection is a list of items on which user operations will take place. The user typically adds items to the list manually, although the computer may create a selection automatically. Selections are ...


References


Notes

:Per window or window class, with additional support for "never focus" — windows that should never receive focus. {{DEFAULTSORT:Focus (Computing) Graphical user interfaces User interface techniques